Saturday, February 26, 2011

UDK Programming Tutorial - Setting Up WOTgreal

Setting up the Environment


Requirements:

UDK 2-2011 is installed

WOTgreal is installed


Pretutorial:

Download and run this batch file: WOTgreal updater.

You can have a look if you like, it's just simple registry updates so that WOTgreal can locate the new UDK.


Stage 1 : WOTgreal

First up, we need to finish the configuration of WOTgreal so that it can properly identify UDK maps and content packages. And so that it doesn't try any sneaky compiling stuff. All code will be compiled by the UDK.

Run WOTgreal, first we're going to change the map filter.

Select [Options] from the menu, and then [Preferences] from the drop-down.

For the [Game Information] drop-down select [UDK] or [Unreal Development Kit] from the list.

Click the [Edit Game Types] button, select [Unreal Development Kit] from the list and click edit.

A box that looks like the one on the right should appear.

Change the Map File Filter box to read "UDK Map Files (*.udk)|*.udk"

Select Ok and then Close in the previous window.


Go back to the Preferences screen, and select Compiling and Debugging from the list on the right.

Select Compiling & Debugging

Check Allow editing while compiling

Check Use WOTgreal's built in interface to UCC for compiling.

Select Apply, and Close WOTgreal.


Next Tutorial: Setting up the UDK.


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