Saturday, February 26, 2011

UDK Programming Tutorial - Setting Up WOTgreal

Setting up the Environment


Requirements:

UDK 2-2011 is installed

WOTgreal is installed


Pretutorial:

Download and run this batch file: WOTgreal updater.

You can have a look if you like, it's just simple registry updates so that WOTgreal can locate the new UDK.


Stage 1 : WOTgreal

First up, we need to finish the configuration of WOTgreal so that it can properly identify UDK maps and content packages. And so that it doesn't try any sneaky compiling stuff. All code will be compiled by the UDK.

Run WOTgreal, first we're going to change the map filter.

Select [Options] from the menu, and then [Preferences] from the drop-down.

For the [Game Information] drop-down select [UDK] or [Unreal Development Kit] from the list.

Click the [Edit Game Types] button, select [Unreal Development Kit] from the list and click edit.

A box that looks like the one on the right should appear.

Change the Map File Filter box to read "UDK Map Files (*.udk)|*.udk"

Select Ok and then Close in the previous window.


Go back to the Preferences screen, and select Compiling and Debugging from the list on the right.

Select Compiling & Debugging

Check Allow editing while compiling

Check Use WOTgreal's built in interface to UCC for compiling.

Select Apply, and Close WOTgreal.


Next Tutorial: Setting up the UDK.


Saturday, August 15, 2009

The Birth of GeekTeachIT

Who am I?

I am a university student studying a double bachelor degree in multimedia and science. This course involves learning how to use a number of multimedia applications along with developing a number of programming skills, which work together to create the skills necessary to develop good quality video games.

I have a dream of one day creating an internationally popular game.

In yr 10 I decided to teach myself programming and photoshop in an attempt to get closer to my goal.
With the web as my resource, I quickly became disappointed at the number of tutorials dedicated solely to creating games, and the quality of those tutorials.
Some were good, but didn't continue, and some assumed prior knowledge of programming, or a particular program.
And then some decided to solve a problem in a very general purpose way, with no explanation on some of the more advanced concepts (like the maths behind collision detection, etc.)

What Can I Expect?

The community GeekTeachIT is dedicated to providing tutorials, tackling all of the steps that go into making a game. From tips on creating concept art, to tutorials on programming, GeekTeachIT is dedicated to becoming an all-in-one resource for future game creators.